SOMA PC Game Review


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SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human.

The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?

Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.

You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run.


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  1. i love this game's story, or rather the philosophy of it, it's so intriguing to me that it makes me feel like running up to the nearest person and having a deep discussion about it. The gameplay however is where i feel it's lacking in some aspects, because i feel it could've easily been better constructed, more engaging, and be more intellectually challenging, especially when compared to how well they've handled the thought-provoking subject matter.

  2. In general I like your reviews but you missed hard on SOMA…years after the release one of the rare if not the only "horror" game with an "overwhelmingly positive" rating by users on Steam…and man, what a story, never dull and a very rewarding ending….damn, I wish I never played SOMA before so I could play it again with the same interest as the first time…

  3. I ‘got it’ but I do think it’s a played out story as far as sci fi goes. Not that I’m saying it’s bad or a bad idea but I certainly don’t get the hype 🤷‍♀️

  4. you have a few good points here, but overall a shallow review of Soma. Im glad they got rid of the tinderbox like, and lantern aspect of Amnesia, as that was a flaw. A lot of times you find yourself (in Amnesia) lighting torches to areas you only stay in for 30 seconds, or only go through once. So many of the tinderboxes are scattered and its easy to miss a lot of them anyway. Soma had a great story and simple gameplay. The inventory system of Penumbra wasn't all that great in the first place, and Frictional wanted to lean on environment physics to solve puzzles over inventory management. They tried something different here and it worked very well.

  5. A vastly superior game to Amnesia in almost every aspect. I also appreciate the horror element with only regretting that they didn't include more interesting enemy types and different enemy interactions like they promised early on. This game is really underappreciated considering how much of a masterpiece it is.

  6. One of the most egotistic, ignorant and despicable reviews on your channel. I generally like your stuff and enjoy your opinions even when I disagree with them. But this is unfairly loaded with bullshit criticism and all of the points of the game completely went over your head. Being the ego-head you are, no one can convince you anything too.

    I played this game just a few days ago and was absolutely blown away by the narrative. Some people simply cannot accept something for what it is, and complain that it isn't something else. You guys are poison. This small team of devs knocked it out of the park with their passion and effort and made a wonderful game that is going stay with me a long time. Do you realize how many people like me you would've staved away from even giving this game a chance? You have the power to influence people and a there are a lot of shitheads like you around.

    Goddamn you, and make your own damn game and let the rest of us shit on it.


  7. It’s weird how you did not mention the story that much, which is what half of this game is about. The gameplay and horror suck but the story makes up for it depending on what you’re looking for. For me it made up for the parts where this game lacked.

  8. My god I loved that story…masterpiece for me. I just wish they could make game with scare of Amnesia and story of Soma…that would be horor which will be in hall of fame. edit (SPOILER): rly…you woulds spoil such a spoiler as you are robot. RLY??!!

  9. i just finished this game and i love it. yeah the puzzles are simple and the keys are in the same room but the story is what made me love it. simon and catherine are well developed which is kind of rare in today's games. i do agree that amnesia is scarier but the story was just not for me.

  10. You are usually on point, but totally missed it with this review.
    SOMA is a storytelling masterpiece. The ending just carves into your mind and stays with you forever.
    You dont play these kind of games for gameplay, its an interactive book basically.

  11. Only just started this review, but I have to say, even as a huge DOOM and Quake fan, this was one of my favourite games I played in 2016…. The story really resonated with me, and as someone who found the Amnesia series a bit hit and miss, I found the graphics and art style beautiful, the monsters terrifying and this is as about as far away as you can get from a standard FPS. Walking simulator could be a fair assessment of it, but the stealth and action sections are both exhilarating and absolutely horrifying…. AND OMG THE SOUND DESIGN!!! Beautiful… One of the best 8 hours I've ever spent.

  12. I don’t know i found this game really scary. Not as much as Amnesia: The Dark Descent but i thought the sound and visuals were absolutely incredible. And i loved the story especially towards the end. Great game.

  13. Sorry, but this is one of the best games I have played – completed it over a year ago now yet still think back to it in terms of the ending and what it meant.
    The gameplay was perfectly suited to the story.

  14. Item management is the cornerstone of horror? The fuck? What about Outlast? P.T? The shit you know about horror is as shit as the quality of this review.

  15. I am sorry but since this game takes place in the frigging depths of the ocean IT HORRIFIES ME … water scary

  16. a game concept that is horrifying with an ending that will bother you, however I am not harsh towards Soma but will kick Amnesia to the curb because for one, Soma hasn't either broken down or gave me the middle finger and decides to be picky about progression, Amnesia did, two levers that didnt work then I find some dude's husk and soul tells me they work and try again, so I do just that and the levers do not work, soft block now I will say your survival buddy despite being apathetic at times or sounding apathetic is more towards the game like Simon will complain about the monsters that are about while she simply reply with "just dont look at them" as if the concept of death is nonexistant which hints toward the fact that she might have "died" a few times

  17. This is my favorite “scary” genre type game ever. I don’t know what it is but this game effected me very profoundly.

  18. Man, Markiplier was right. If the message goes over your head then this game just won't be appealing. It's a great game, but your lack of understanding of what the game was actually going for really kills it. Also, 7 minutes for a review?? That's pathetic

  19. How good was the subway scene. I knew this game was based in Toronto just by the osgoode station sign. Uncanny.

  20. The message was pretty clear. Its about finding an answer to what makes someone human. Is it your mind; the memories and experiences that make you you. Thats catherines belief. Or is it the actual physical form; that familiar shape we recognize even as the details differ from person to person; as the WAU believes.

  21. I liked it and there some encounters that were challenging like the creature that can pick up on sound and the puzzles weren't bad at all

  22. Holy crap, I skipped this one after watching your review, but I played it anyway because it was free on GOG. This game is incredible! I thought Amnesia was good, but this blew my socks off. I can understand your criticisms, but you made it seem like this wasn't worth playing. This will be one of the most memorable story-driven games for me. It definitely destroyed Amnesia in that regard.

  23. This is probably the worst SOMA review i've seen. If you can't derive that the story (which is downright amazing) is the best part about this game then why do you bother to review games at all? I mean so much of what you said just wasn't fair towards the game. Really dissapointing

  24. Lots of comments defending the game maybe I will give it another try. The story didn’t do it for me the first time it is quite hard to grip and therefore I did neither understand nor fear for my character. I agree that there might be a bigger message hidden in the game but it was just lost on me as I walked around as a robot on the ocean floor.

  25. Go play the game yourelf. I think you'll realise that he is immensely wrong… This game deserves a full score. Best horror game i've ever played

  26. Eh… it’s derivative but I loved it. It’s just about the only walking-simulator-type game that managed to hold my attention the whole way through.

    I thought the inventory management and puzzles were poorly implemented in Amnesia so I appreciated them being streamlined here. I really think people look back at Amnesia with rose-tinted glasses, I just played Amnesia and Soma for the first time back to back and I’m struggling to understand the complaints you and others have with Soma. The experiences you described with unclear puzzles, narrow level design, and infrequent monster encounters were all far worse for me in Amnesia. Plus Soma has way better story and atmosphere. The exploration, puzzles, story, and enemy sequences all gelled together really well for me, whereas Amnesia felt like I would be in a horror section for 30 minutes and then be in a puzzle section for 30 minutes. It felt like 2 separate games to me where Soma felt like one cohesive experience.

    I will admit the monster AI could be frustrating and the game desperately needed 1 more choice at the end with separate endings… I think you’re right that it was trying to say something at the end. I think it’s saying that people have souls that exist outside our physical bodies. But the game presented the subject so vaguely, even contradicting this theme at times, and gave you so much choice up to the end, it felt inappropriate to funnel everyone into the same ending. Otherwise I loved it! Liked it a substantial amount more than Amnesia and even Bioshock!

  27. I saw this game from a dude playing on mixer, and he had an interactive mixplay on that as well as chat.. I think from where I was viewing from at that time, it was even cooler, playing that game alongside 3 others, trying to figure out where to go and so on.

  28. The focus here is the story. I felt the environment was very engaging, even if the puzzles were't very challenging. I usually dont expect innovation, that comes every once in a while.


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